Category Archives: fluffy

A More In-Depth Game Review of Portal (1)

Note: If this is your first time to TotalFluff, please visit this brief explanation. Thanks!

Greetings, readers!

First of all, it has recently come to my attention that some of you are confused as to who is who on this blog. So I am going to clarify it for you. This is me, Fluffy McGiggles. The “Webmaster” (who has a bit of a pretentious name, if I might add-)

Hey!

-uses the ridiculously over-the-top purple motif.

Since I am currently living in what you call the “internet”, when I speak, it appears in whatever style you see it as.

Second, since I quickly moved on to playing Portal 2 after I finished Portal 1, I did not have the kind of time I now wish I had taken to do a more in-depth review of Portal.

It is now time to fix this problem.

As I mentioned in my previous review, I enjoyed it a lot.

The game play was smooth, and intuitive. Controls were (mostly) taught as needed, in a subtle way that did not detract from the game play. (The one exception to this is that they key-in for “crouch” is the “ctrl” key on your keyboard.

The only other critique I had is that when you die (which happens frequently, although there are minimal consequences for such behavior), I, at least, needed to inform the game when I was ready to reload. That was actually fairly nice, from my perspective, as it gave me the opportunity to look around. However, it did take me by surprise the first few times.

One of the other very nice features of the game is that it did emphasize solving the puzzles. There are a few things required that might have required very fast reflexes to do in a different game. However, the trick for Portal is solving the puzzles. Therefore, as soon as you figured out the puzzle, it would default to getting you to the proper place, thus making game-control fairly easy, and the game emphasis truly on the logic behind the game.

Portal 1 also did an excellent job of making it clear what you were supposed to do. There were few distraction items– anything you encountered was likely to be useful for solving the level’s puzzle. (For example, when there is a big red button in the room, you will need to push it to solve the puzzle.)

So, no red herrings, then? That’s what you’re trying to say?

Correct, Webmaster. Well done. There are minimal red herrings in Portal 1.

The story was also very simple, and very excellent. I think it would have been an even better story if I had not known what I was getting into, so I will not spoil it for you. But it is worth playing through.

And those constitute reasons why I really enjoyed Portal 1, and highly recommend it.

Portal to another world: Portal Game Recommendation

Note: If this is your first time to TotalFluff, please visit this brief explanation. Thanks!

Greetings, readers!

I hope you had an excellent Christmas.

I spent much of mine playing a game called “Portal” for the first time. It is quite amusing, and I highly recommend it.

For those of you who are curious, here is a trailer for the game.

The trailer sets a great feel for what the game itself is like, although I never encountered the descending spikes. That might be a “harder level” “feature”. I do not know.

I enjoyed the game a lot, however, and highly recommend it to anyone who enjoys puzzles. It starts of simply, and gradually builds your required skills. It does so in a very natural way, however.

In all, I found it to be an excellent game. If you get the game, I hope you enjoy it.

I wish you a joyous Friday!

Twelve “Twelve Days of Christmas” Day 10

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Greetings, readers!

In the category of “droll”, I recently encountered a version of “Twelve Days of Christmas” I was not entirely sure what to make of. It is a redneck version. And I still do not know what to make of it.

Is this insulting? Is it amusing? Is it just… bizarre?

Regardless, I hope you enjoy it.

Kids Pictures turned Real

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Greetings, readers!

I am not exactly sure why such a thing exists, but there is now a company that will turn children’s drawings into stuffed animals… for $250. It also comes with a long wait-list that only opens once a year.

Readers, this is one product that I do not understand. Why would someone spend that much for a stuffed creature like that? I fully understand the artistry involved in making a hand-made item like that. I agree that the artist should be compensated. I just do not understand the demand-side of the curve.

Furthermore, why would someone be willing to spend that much for a toy… that will take a year to be completed? At which point the child will probably no longer like the level of artistry they were at? If these were for the mother of the child, I could understand their popularity. But what child truly cares that much about a drawing, of the quality at which they are drawing? More to the point, what child cares that much about the drawing… an entire year later? And how many children truly see their drawings when they look at their art? How many, instead, see what they wanted to draw?

If the child sees what they wanted to represent with crayon and paper, does creating what is actually on the page in “softie” form make the child realize how inaccurate their drawings are? Or doe the children care?

If any of you wish to explain this to me, I would enjoy reading your thoughts.

Underwater Dancing

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Greetings, readers!

There was apparently an underwater ballroom built in the 1800s. I really want one, now. The pictures are breathtaking, and I can only imagine what dancing under the water effects would have been like.

Even though your day will likely not include dancing in an underwater ballroom, I hope you have a great day.